Archer Towers in each corner of the base.Inferno towers placed in the core of the base.Scattershots well protected in core of the base.Wizard Towers in different compartments away from one another.Eagle Artillery well protected in core compartment.Alot of compartments helps in slowing down troops.Air Defenses placed in well protected compartments and compartments in it’s own.Troops pathing manipulation to walk them over traps.Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 14. 1 Inferno Dragon + 2 Head Hunter + 7 Archers.2 Super Minnion + 2 Head Hunter + 3 Archers.1 Lava Hound + 2 Head Hunter + 3 Goblins.1 Lava Hound + 1 Head Hunter + 9 Archers (Recommended).At Town Hall 14 you can get Maximum of 45 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 14 :. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 14 attackers, using the clan castle can help a lot. Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS I’ve left a copy link for this base in this post, so that you guys can easily copy this base, I’ll see you guys in the next one. Coming to the outer buildings, I’ve placed them alternatively, like I’ve avoided placing the same kind of collectors close to one another, I see most people not putting enough thought while placing those outer buildings so they end up placing the same kind of collectors all together, these collectors become an easy target to attackers when placed together, hence it is important to spread them out to make it harder for opponents to take them out.